I think that a small modification to this is the best goal: I recall Hipmonlee posting a more heuristic definition of the sleep clause, in which you cannot willingly place an opponent to sleep after having done so in the past (and said status is still in effect). I mean, sure, there are examples of games in which rule-breaking is an integral part (fighting games with rings, soccer), but I think that that kind of thing is unavoidable in those examples, and in soccer there certainly is no way to lose the game immediately by breaking a rule. I believe that the sleep clause should not factor into risk management at all, because it's not a game mechanic. Heh, I was actually considering a couple of suggestions pertaining to this topic, so this is pretty good timing. I assume that by #3, you implied "You lose if, at the end of your turn, your opponent has two pokemon asleep by one of your moves, and the most recent of those pokemon was put to sleep by a move you used but were not forced into." If so, I'd support #3 as well for the same reason as Firestorm, sleeping a Serene Grace user happens commonly enough to warrant a little complexity. Not to mention that Quagsire has Yawn as a primary option on 2/3 of its sets and is outsped by any decent Wobbuffet, making this move pretty much an auto-lose against Wobb players. Furthermore, when DW Breloom is released, there will most certainly be people trying out choiced sets with Spore, making it much more likely to happen. The current Sleep Clause is wrong because I shouldn't have been able to win by setting up on something locked in a sleep-inducing move, but I most definitely shouldn't be granted an auto-win because of it. The foe's Gliscor restored HP using its Poison Heal! Pointed stones dug into the foe's Gliscor! The foe's Tangrowth lost 27% of its health! The foe's Tangrowth lost 30% of its health! Pointed stones dug into the foe's Tangrowth! The foe's Starmie lost 19% of its health! The foe's Starmie lost 24% of its health! The foe's Starmie lost 20% of its health! The foe's Starmie lost 23% of its health! The foe's Starmie restored a little HP using its Leftovers! The foe's Starmie is buffeted by the sandstorm! Pointed stones dug into the foe's Starmie! Sleep Clause prevented the sleep inducing effect of the move from working. Wobbuffet restored a little HP using its Leftovers! The attack of the foe's Tangrowth missed! The foe's Tangrowth restored a little HP using its Leftovers! The foe's Tangrowth is buffeted by the sandstorm! Salamence lost 54 HP! (16% of its health) Salamence lost 110 HP! (33% of its health) (Also, if PR is the wrong place to put this, please move.) I prefer #2, but most people seem to want #3. It does not include Magic Coat or Magic Bounce.Ī move that can cause sleep is a move that, if used against a perfectly healthy pokemon with no relevant items or abilities, has any possibility of causing a loss under Modified Cathy. Remodified Cathy: You lose if, at the end of your turn, two of your opponent's pokemon were put to sleep by a move you used but were not forced into, and neither have had their sleep been removed since then.Ī move you were "forced into" is a move you must use because all other moves are disabled (by Choice, Encore, or some combination of Taunt, Disable, Torment, and lack of PP) and you cannot switch (by trapping moves, trapping abilities, Ingrain, or having all other pokemon be fainted).Ī move you used includes moves called by Metronome, Sleep Talk, Assist, Me First, or Copycat. Modified Cathy: You lose if, at the end of your turn, your opponent has two pokemon asleep, and the most recent of those pokemon was put to sleep by a move you used but were not forced into.Ĥ. In a simulator, such a move would be grayed out, since clicking it would be equivalent to clicking the Forfeit button.ģ. Modified eric the espeon's Sleep Clause: If your opponent has a pokemon put to sleep by one of your moves, you lose if you use a move that can cause sleep, unless you are forced into it. Cathy's Sleep Clause: You lose if, at the end of your turn, your opponent has two pokemon put to sleep by one of your moves.Ģ. I am not going to consider cartridge-incompatible Sleep Clauses at this point, but the following three are cartridge-compatible:ġ. We need to decide on a Sleep Clause for Showdown.
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